Open77.appearance.apply(snapshot)
Applies a previously captured appearance snapshot to the local player.
Requires player.appearance.edit. The runtime validates the schema, build, catalog digest, gender, option identities, choice bounds, and duplicates before touching the game.
Returns
- true on success, otherwise false
- reason
Registered in ResourceHost.cpp as LuaAppearanceApply (line 6770).
Open77.appearance.capture()
Captures the local player's complete validated appearance snapshot.
Requires player.appearance.read. The snapshot is bound to schema version 1, game build 2.31, a catalog digest, gender hash, and at most 256 head/body/arms options.
Returns
- table { schemaVersion, gameBuild, catalogDigest, gender, options }, or nil
- reason
Registered in ResourceHost.cpp as LuaAppearanceCapture (line 6769).
Open77.appearance.finishCommit()
Finishes the current appearance commit transaction.
Requires player.appearance.edit. Call after a successful apply/persistence flow so the native editor can release its commit state.
Returns
- true on success, otherwise false
- reason
Registered in ResourceHost.cpp as LuaAppearanceFinish (line 6771).
Open77.appearance.isOpen()
Whether the local appearance editor is open.
Requires player.appearance.read; returns false when the permission or backend is unavailable.
Registered in ResourceHost.cpp as LuaAppearanceIsOpen (line 6768).
Open77.appearance.open([options])
Opens the local Cyberpunk appearance editor.
Requires player.appearance.edit. The optional value may be a mode string or { mode = string }; ripperdoc is used by default.
Parameters
- optionsstring|tableoptional
Returns
- true on success, otherwise false
- reason
Registered in ResourceHost.cpp as LuaAppearanceOpen (line 6767).
Open77.appearance.switchBodyFamily([arg2])
Starts a guarded body-family transition.
Starts a guarded transition to the requested body family and optionally resumes the native editor afterward. It requires player.appearance.edit; completion is consumed with takeBodyFamilyTransition.
Registered in ResourceHost.cpp as LuaAppearanceSwitchBodyFamily (line 6772).
Open77.appearance.takeBodyFamilyTransition()
Consumes the pending body-family transition result.
Consumes the pending body-family transition result once, returning its serialized payload or nil while no result is ready. It requires player.appearance.edit.
Returns
- value
- reason (when the first is nil)
Registered in ResourceHost.cpp as LuaAppearanceTakeBodyFamilyTransition (line 6773).