clear
GAMECyberM.nameplates.clear()
Removes every nameplate override owned by the calling resource.
Requires ui.nameplates; other owners are unaffected.
Returns
- true on success
Registered in ResourceHost.cpp as LuaNameplateClear (line 6771).
Runs inside the game process. Reads and presentation are local; anything that changes shared state has to go through the server.
CyberM.nameplates.clear()
Removes every nameplate override owned by the calling resource.
Requires ui.nameplates; other owners are unaffected.
Returns
Registered in ResourceHost.cpp as LuaNameplateClear (line 6771).
CyberM.nameplates.remove(playerId)
Removes the calling resource's nameplate override for one player.
Requires ui.nameplates.
Parameters
Returns
Registered in ResourceHost.cpp as LuaNameplateRemove (line 6770).
CyberM.nameplates.set(playerId, options)
Creates or updates the calling resource's nameplate override for a remote player.
Requires ui.nameplates. Options accept label, color, maxDistance, and visible. Overrides are owner-scoped and cleaned up with the resource.
Parameters
Returns
Registered in ResourceHost.cpp as LuaNameplateSet (line 6769).
CyberM.nameplates.snapshot()
Returns the currently rendered remote-player nameplates.
Requires ui.nameplates. Screen coordinates and distance describe the most recent presentation snapshot.
Returns
Registered in ResourceHost.cpp as LuaNameplateSnapshot (line 6772).
For agents and LLMs: this page as Markdown · llms.txt · llms-full.txt