isNoclip
GAMECyberM.travel.isNoclip()
Whether local-player noclip is currently active.
Returns false without player.travel or when the backend is unavailable.
Returns
- boolean
Registered in ResourceHost.cpp as LuaTravelIsNoclip (line 6763).
Runs inside the game process. Reads and presentation are local; anything that changes shared state has to go through the server.
CyberM.travel.isNoclip()
Whether local-player noclip is currently active.
Returns false without player.travel or when the backend is unavailable.
Returns
Registered in ResourceHost.cpp as LuaTravelIsNoclip (line 6763).
CyberM.travel.setNoclip(enabled)
Enables or disables native noclip for the local player.
Requires player.travel. Multiplayer deployments should expose this only behind an ACL-checked server command.
Parameters
Returns
Registered in ResourceHost.cpp as LuaTravelSetNoclip (line 6762).
CyberM.travel.setNoclipSpeed(speed)
Sets the local noclip movement speed.
Requires player.travel; the value must be finite and is validated by the native backend.
Parameters
Returns
Registered in ResourceHost.cpp as LuaTravelSetNoclipSpeed (line 6764).
CyberM.travel.teleport(x, y, z, [heading])
Teleports the local player directly to a world transform.
Requires player.travel. Prefer the authoritative server respawn transaction for long-distance multiplayer moves because it handles streaming and life state.
Parameters
Returns
Registered in ResourceHost.cpp as LuaTravelTeleport (line 6765).
For agents and LLMs: this page as Markdown · llms.txt · llms-full.txt