CyberM.travel

Runs inside the game process. Reads and presentation are local; anything that changes shared state has to go through the server.

client runtime4 functionsMarkdown

CyberM.travel.isNoclip()

Whether local-player noclip is currently active.

Returns false without player.travel or when the backend is unavailable.

Returns

  • boolean

Registered in ResourceHost.cpp as LuaTravelIsNoclip (line 6763).

CyberM.travel.setNoclip(enabled)

Enables or disables native noclip for the local player.

Requires player.travel. Multiplayer deployments should expose this only behind an ACL-checked server command.

Parameters

  • enabledbooleanrequired

Returns

  • true on success, otherwise false
  • reason

Registered in ResourceHost.cpp as LuaTravelSetNoclip (line 6762).

CyberM.travel.setNoclipSpeed(speed)

Sets the local noclip movement speed.

Requires player.travel; the value must be finite and is validated by the native backend.

Parameters

  • speednumberrequired

Returns

  • true on success, otherwise false
  • reason

Registered in ResourceHost.cpp as LuaTravelSetNoclipSpeed (line 6764).

CyberM.travel.teleport(x, y, z, [heading])

Teleports the local player directly to a world transform.

Requires player.travel. Prefer the authoritative server respawn transaction for long-distance multiplayer moves because it handles streaming and life state.

Parameters

  • xnumberrequired
  • ynumberrequired
  • znumberrequired
  • headingnumberoptionaldefault 0

Returns

  • true on success, otherwise false
  • reason

Registered in ResourceHost.cpp as LuaTravelTeleport (line 6765).

For agents and LLMs: this page as Markdown · llms.txt · llms-full.txt