monotonic
SHAREDCyberM.time.monotonic()
Monotonic clock, in milliseconds.
Never goes backwards, unlike wall-clock time: this is the one to measure a duration with.
Returns
- number
Registered in ResourceHost.cpp as LuaMonotonic (line 6513).
Runs inside the game process. Reads and presentation are local; anything that changes shared state has to go through the server.
CyberM.time.monotonic()
Monotonic clock, in milliseconds.
Never goes backwards, unlike wall-clock time: this is the one to measure a duration with.
Returns
Registered in ResourceHost.cpp as LuaMonotonic (line 6513).
For agents and LLMs: this page as Markdown · llms.txt · llms-full.txt