Opens the game's own settings screen without exposing the pause menu.
Requests the client-side CyberM settings interface. It only changes local presentation and does not modify server configuration or another player's settings.
Returns
true on success, otherwise false
reason
Registered in ResourceHost.cpp as LuaSessionOpenSettings (line 6595).
Declares that this resource is able to serve the pause menu.
The escape key is only intercepted while this is true. A resource that fails to start therefore leaves the game's own menu reachable, rather than stranding the player with none.
Parameters
readybooleanrequired
Returns
boolean
Registered in ResourceHost.cpp as LuaSessionMenuReady (line 6597).